A downloadable audio game

What strange ecologies lie in the depths of a newly-discovered cave system, isolated from the world and cloaked in darkness?

You have just returned from an expedition into those lightless depths, a realm rightfully protected from invasive sampling, recording, or illumination by human explorers. What did you hear, feel, and sense?

You might not be able to put it into words, but perhaps with the help of your friends, some everyday objects, and the advice of your guide, you can produce a simulacrum of the sounds of that cavescape…

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Foleynauts is a “no page” worldbuilding game, presented in - and aimed at producing! - an audio medium. 

To play, you will need this audio file and access to a supply of objects that make interesting noises when you thwap, poke, or otherwise interact with them.

Optionally, you may want one or more friends, a pen and paper, an audio recording device, and audio software (such as Audacity) if you want to combine your final soundscape.

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Foleynauts is the second of my “Blue Skies Sabbatical” games. 

This summer I’m taking the time to pluck some old design dreams from the System Shop archives and give them a shot at further development… but I’m also embracing novel possibly-bad ideas and taking the time to see where they go, too.

Unsurprisingly, this one was the result of pondering a “no page” RPG, which became a “one track” RPG.

Download

Download
foleynauts_v1.0.mp3 7.6 MB

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